Вариант без таймеров (время работы, бездействия). Готовый спавн аномалий на локации "Затон" в количестве 150 штук

function spawn_zaton_anomalies(zaton_anomalies_sect)
for i=1,150 do
local anomalies = {"zone_mine_acidic_weak","zone_mine_acidic_average","zone_mine_acidic_strong",
"zone_mine_acidic_big","zone_mine_chemical_weak","zone_mine_chemical_average","zone_mine_chemical_strong",
"zone_buzz_weak","zone_buzz_average","zone_buzz_strong","zone_mine_electric_weak","zone_mine_electric_average",
"zone_mine_electric_strong","zone_witches_galantine_weak","zone_witches_galantine_average","zone_witches_galantine_strong",
"zone_mine_gravitational_average","zone_mine_gravitational_weak","zone_mine_gravitational_big","zone_gravi_zone",
"zone_mine_thermal_weak","zone_mine_thermal_average","zone_mine_thermal_strong","zone_mine_steam_weak",
"zone_mine_steam_average","zone_mine_steam_strong","zone_zharka_static_weak","zone_zharka_static_average",
"zone_zharka_static_strong"}
local zaton_anomalies_sect  = anomalies[math.random(#anomalies)]
  z_anom(zaton_anomalies_sect)
end
end
function z_anom(zaton_anomalies_sectt)
lv_new = math.random(1700000)     
pos_new = level.vertex_position(lv_new)
create_anomalies(zaton_anomalies_sectt,3,pos_new.x,pos_new.y,pos_new.z,lv_new,0)
end
function create_anomalies(section,rad_anom,x,y,z,lv,gv,mode)
     if gv==nil then gv=db.actor:game_vertex_id() end
     if lv==nil then lv=db.actor:level_vertex_id() end
     if pos==nil then pos=db.actor:position() end
     local p_obj = alife():create(section,vector():set(x,y,z),lv,gv)
     local packet = net_packet()
     packet:w_begin(0)
     p_obj:STATE_Write(packet)
     packet:r_seek(2)
  local game_vertex_id = packet:r_u16()
  local cse_alife_object__unk1_f32 = packet:r_float()
  local cse_alife_object__unk2_u32 = packet:r_s32()
  local level_vertex_id = packet:r_s32()
  local object_flags = packet:r_s32()
  local custom_data = packet:r_stringZ()
  local story_id = packet:r_s32()
  local cse_alife_object__unk3_u32 = packet:r_s32()
  local shape_count = packet:r_u8()
  for i=1,shape_count do
     local shape_type = packet:r_u8()
     if shape_type == 0 then
        local center = packet:r_vec3()
        local radius = packet:r_float()
     else
        local box = packet:r_matrix()
     end
  end
  local restrictor_type = packet:r_u8()
  local cse_alife_custom_zone__unk1_f32 = packet:r_float()
  local cse_alife_custom_zone__unk2_u32 = packet:r_s32()
  local on_off_mode_enabled_time = packet:r_s32()
  local on_off_mode_disabled_time = packet:r_s32()
  local on_off_mode_shift_time = packet:r_s32()
  local offline_interactive_radius = packet:r_float()
  local artefact_spawn_places_count = packet:r_u16()
  local cse_alife_anomalous_zone__unk1_u32 = packet:r_s32()
  local last_spawn_time_present = packet:r_u8()
  packet:w_u16(game_vertex_id)
  packet:w_float(cse_alife_object__unk1_f32)
  packet:w_s32(cse_alife_object__unk2_u32)
  packet:w_s32(level_vertex_id)
  packet:w_s32(object_flags)
  if mode~=nil then custom_data = mode end
  packet:w_stringZ(custom_data)
  packet:w_s32(story_id)
  packet:w_s32(cse_alife_object__unk3_u32)
  packet:w_u8(1)
  packet:w_u8(0)
  local sphere_center = vector()
  sphere_center:set(0, 0, 0)
  packet:w_vec3(sphere_center)
  radius = rad_anom
  packet:w_float(radius)
  packet:w_u8(restrictor_type)
  packet:w_float(cse_alife_custom_zone__unk1_f32)
  cse_alife_custom_zone__unk2_u32 = bit_not(0)
  packet:w_s32(cse_alife_custom_zone__unk2_u32)
  packet:w_s32(on_off_mode_enabled_time)
  packet:w_s32(on_off_mode_disabled_time)
  packet:w_s32(on_off_mode_shift_time)
  packet:w_float(offline_interactive_radius)
  packet:w_u16(artefact_spawn_places_count)
  packet:w_s32(cse_alife_anomalous_zone__unk1_u32)
if mode == nil then
  packet:w_u8(last_spawn_time_present)
end
  p_obj:STATE_Read(packet, packet:w_tell()-packet:r_tell())
  return p_obj
end

Вариант с таймерами

function create_anom(section,rad_anom,x,y,z,lv,gv,mode,time1,time2)
     if gv==nil then gv=db.actor:game_vertex_id() end
     if lv==nil then lv=db.actor:level_vertex_id() end
     if pos==nil then pos=db.actor:position() end
     local p_obj = alife():create(section,vector():set(x,y,z),lv,gv)
     local packet = net_packet()
     packet:w_begin(0)
     p_obj:STATE_Write(packet)
     packet:r_seek(2)
   local game_vertex_id = packet:r_u16()
   local cse_alife_object__unk1_f32 = packet:r_float()
   local cse_alife_object__unk2_u32 = packet:r_s32()
   local level_vertex_id = packet:r_s32()
   local object_flags = packet:r_s32()
   local custom_data = packet:r_stringZ()
   local story_id = packet:r_s32()
   local cse_alife_object__unk3_u32 = packet:r_s32()
   local shape_count = packet:r_u8()
   for i=1,shape_count do
       local shape_type = packet:r_u8()
       if shape_type == 0 then
           local center = packet:r_vec3()
           local radius = packet:r_float()
       else
           local box = packet:r_matrix()
       end
   end
   local restrictor_type = packet:r_u8()
   local cse_alife_custom_zone__unk1_f32 = packet:r_float()
   local cse_alife_custom_zone__unk2_u32 = packet:r_s32()
   local on_off_mode_enabled_time = packet:r_s32()
   local on_off_mode_disabled_time = packet:r_s32()
   local on_off_mode_shift_time = packet:r_s32()
   local offline_interactive_radius = packet:r_float()
   local artefact_spawn_places_count = packet:r_u16()
   local cse_alife_anomalous_zone__unk1_u32 = packet:r_s32()
   local last_spawn_time_present = packet:r_u8()
   packet:w_u16(game_vertex_id)
   packet:w_float(cse_alife_object__unk1_f32)
   packet:w_s32(cse_alife_object__unk2_u32)
   packet:w_s32(level_vertex_id)
   packet:w_s32(object_flags)
   if mode~=nil then custom_data = mode end
   packet:w_stringZ(custom_data)
   packet:w_s32(story_id)
   packet:w_s32(cse_alife_object__unk3_u32)
   packet:w_u8(1)
   packet:w_u8(0)
   local sphere_center = vector()
   sphere_center:set(0, 0, 0)
   packet:w_vec3(sphere_center)
   radius = rad_anom
   packet:w_float(radius)
   packet:w_u8(restrictor_type)
   packet:w_float(cse_alife_custom_zone__unk1_f32)
   cse_alife_custom_zone__unk2_u32 = bit_not(0)
   packet:w_s32(cse_alife_custom_zone__unk2_u32)
if time1 ~= nil then
   packet:w_s32(time1)
else
   packet:w_s32(on_off_mode_enabled_time)
end
if time2 ~= nil then
   packet:w_s32(time2)
else     
   packet:w_s32(on_off_mode_disabled_time)
end
   packet:w_s32(on_off_mode_shift_time)
   packet:w_float(offline_interactive_radius)
   packet:w_u16(artefact_spawn_places_count)
   packet:w_s32(cse_alife_anomalous_zone__unk1_u32)
    if mode==nil then
         packet:w_u8(last_spawn_time_present)
    else
    end
   p_obj:STATE_Read(packet, packet:w_tell()-packet:r_tell())
   return p_obj
end

section - секция аномалии из конфигов
rad_anom - радиус аномалии (3 норма)
x - перваяя координата х
y - вторая координата у
z - третья координата z
lv - Level vertex
gv - Game vertex
mode - если используете поля, то нужно писать "filed", если обычные аномалии то nil
time1 - время работы в мс (1 с = 1000 мс)
time2 - время неработы в мс (1 с = 1000 мс)

если постоянно, то в обоих ставте nil