Распаковываем all.spawn, открываем нужный alife_...ltx
Добавляем секцию:

[2089] ;номер по порядку.
; cse_abstract properties
section_name = campfire
name = test_campfire ;уникальное имя.
position = 1.82362294197083,2.78941798210144,73.8265762329102 ;координаты.
direction = 0.0248460005968809,0.00249699992127717,-0.0180920008569956
version = 0x7c
script_version = 8

; cse_alife_object properties
game_vertex_id = 1054 ;координаты.
distance = 12.5999994277954
level_vertex_id = 305408 ;координаты.
object_flags = 0xffffff3e

; cse_shape properties
shapes = shape0,shape1
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 0.387239992618561
shape1:type = sphere
shape1:offset = 0,0.558000028133392,0
shape1:radius = 0.674519002437592

; cse_alife_space_restrictor properties
restrictor_type = 3

; cse_alife_custom_zone properties
max_power = 0

; cse_alife_anomalous_zone properties
offline_interactive_radius = 30
artefact_spawn_count = 32
artefact_position_offset = 0x9c96

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Автор: mmihaill